Generally speaking, Sniper Elite 5 feels far more fluid than its predecessors, but the high-octane action gunplay still has room for growth. Run-and-gun gameplay is not Sniper Elite 5's thing, though it's not terrible if forced into it. If things were to go loud, it would be more difficult, as one might expect. It's those kinds of moments that make you feel like a WWII spy or dedicated assassin and emphasize the sandbox, player-driven moments of Sniper Elite 5. It was the kind of suspense that made my stomach tighten and my palms clam up. At any moment, I could've been seen and had the whole city converging upon my position. I then moved to obscure myself from the south side and go prone on the ground, allowing the vehicle to pass right by me without spotting me. I heard an engine approaching from behind me and quickly decided to throw a glass bottle past the heads of the checkpoint guards, causing them to briefly turn around. Sure, there's a minefield and snipers, but that's nothing compared to the patrols inside the city. Getting into the city is the easy part, provided you don't walk in via the bridge. One level sees you starting outside of a large elevated island town filled with all kinds of hills and gothic architecture. There are few games that expertly handle the feeling of being stealthy in a non-linear setting, but Rebellion has made something both challenging and absurdly nerve-racking. You are infiltrating bases and layered hostile cities to find heavily protected people. You are a spy/assassin in World War II who doesn't have the advantage of parties, public venues, or other crowded affairs to get to your target. It's a bit more streamlined, but developer Rebellion Entertainment uses this to its advantage. It takes a page out of the book of Hitman by giving the player the freedom to choose how they accomplish their objectives, except it doesn't have sophisticated scenarios with disguises and such. Sniper Elite 5 does away with the semi-linear levels in some of the previous games and expands them to be suspenseful sandboxes placed deep behind enemy lines while offering optional objectives.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |